This video is a bit graphic, but it’s also pretty amazing.
Most of us “think that the brain is sort of the consistency of a rubber ball,” says neurobiologist Suzanne Stensaas of the University of Utah. That’s because the only experience we have is with fixed brains soaked in formaldehyde.
When alive and firing, the brain is actually really soft and compressible, like a sack of goo. “It’s much softer than most of the meat you see in a market,” Stensaas says.
In this video, the neurobiologist explores the anatomy of 1,400 gram brain just removed from an autopsy. The video gave me a whole new understanding and appreciation for how remarkable — and vulnerable — this amazing organ is.
Wear your helmets!
Video from University of Utah Brain Institute/Youtube.com
Gamespot’s response to the backlash that they, and the game’s reviewer Carolyn Petit, got for their review of GTAV
This is just perfect.
Gamespot just earned a shit ton of respect from me.
I’m fucking tired of gaming communities saying “Gaming journalism is a joke!” and then gamers simultaneously flinging shit at journalists who actually critically analyze video gaming. This happens all the fucking time - gamers paradoxically want good journalists and journalists who don’t treat gaming as an art form. The end result is that if you take games “too seriously,” gamers lose their shit and treat you like you’re trying to “interject discourse that doesn’t exist in the first place.”
IT IS A VALID AND IMPORTANT CRITICISM THAT GTA V IS MISOGYNISTIC, OBJECTIFIES WOMEN, AND VIRTUALLY HAS NO ROOM FOR WOMEN BUT AS SEX OBJECTS. THIS IS A REAL PROBLEM IN THE SERIES THAT HAS EXISTED
FOR YEARSSINCE IT WAS FIRST CREATED, AND IT NEEDS TO BE UNDERSTOOD THAT THE SERIES WILL NOT RECEIVE PERFECT SCORES UNTIL THE GAME STARTS TO FIX THESE GLARING ISSUES
I love gaming, but I’m not about to sit around and let good game series get overhyped and pampered by their community. If gamers want video gaming to be taken seriously, they need to bite the bullet and allow social critique to enter gaming. Gaming often contributes directly back to misogyny, racism, etc. and we have major gender discrimination across the spectrum on gaming websites. Gaming is virtually stuck in the 1950s, with how gamers often treat gender topics and assert masculinity in competitive gaming.
A lot of people are sick and tired of it, and introducing a verified academic subject into a gaming review is not “stupid” - it’s an incredibly valid and important critique. The fact that the gaming community refuses to recognize that is utterly disgraceful.
The video just kept getting better the longer it went on.
May I also throw in Jim Sterlings video on a similar issue? Here you go
The reaction to this article actually infuriated me so much when I read it originally. I know for a fact, a FACT, that if the politically incorrect/sexism points had not come up in the review, it would have been brushed under the rug with the ordinary amount of hate response you see on every article on the internet.
I have to just ask of my followers. What on earth is the straight ‘dudebro’ male so terrified about serious conversations of the social implication of games like this. It’s not like them ‘feminazis’ started a huge campaign to take the game off the market for the portrayal of women. It’s simply a discourse on the political issues that are discussed in every medium of entertainment. Yet every-time this comes in the standard, typical gaming community sphere, it seems like the majority spit acid in reaction to the possibility of ANY useful constructive criticism. It’s the elephant in the room - who you can’t look at for fear of being verbally abused and some refuse to see to the point they send threats?
Are they actually that afraid of games possibly stretching outside its boundaries?
I legitimately can’t understand it guys…
Seriously entertaining video, wow. I think These commenters expect a certain amount of pandering without too much discourse.
Incredibly impressive interactive dynamic display which demonstrates potential possibilities working with adaptive form both locally and remotely - video embedded below:
inFORM is a Dynamic Shape Display that can render 3D content physically, so users can interact with digital information in a tangible way. inFORM can also interact with the physical world around it, for example moving objects on the table’s surface. Remote participants in a video conference can be displayed physically, allowing for a strong sense of presence and the ability to interact physically at a distance. inFORM is a step toward our vision of Radical Atoms: tangible.media.mit.edu/vision/
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